![]() ![]() This time, I did the same thing but it's fully done in DM, I did the same steps as well but notice in the 2nd and 3rd picture is once I "joined" the bodies, my "pattern" feature disappeared and I no longer able to easily add more patternsĢ. If I want to edit the pattern, let say increase for 3 to 5 for example, I can do it with relative ease, just double click on the pattern tool and it'll auto update.ġ. ![]() ![]() The picture above is done in TL, I wanted to create a box with a step in the middle and for it to be repeated 3 times (so in my timeline the sequence is, extrude surface from sketch 1 & 2 > pattern body > join body into one (same steps as Example B).Ģ. Technically, from a mechanical point of view, direct modelling solves a lot of issues inherited from history based model, however they're some scenarios where history does better and to be fair, it also depends on how capable is the CAD modelling engine at "solving" these issue (on deciding should you model this part in history or direct).ġ. ![]()
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