![]() ![]() Traits like Healthy, Aggressive, and Tough work well for Fighters, and of course, Strength and Vitality are key attributes to raise. For damagers, Swords or even Unarmed Combat are good choices for dealing a lot of pain, while for tanks, Armors, Athletics and Maces or Axes are good skills to pick. ![]() ![]() Fighters can broadly fall into two categories: damager and tank. Starting Health by Race: Human 60, Insectoid 55, Lizardman 60, Minotaur 70Īvailable Skills: Athletics, Armors, Axes, Maces, Swords, Unarmed Combatīuild Advice: Fighters are your primary damage-dealers and damage-absorbers. They are trained to use a variety of close combat weaponry and armors. From the primitive barbarian warriors to the highly trained legionary soldiers and noblemen in search of honor, fighters come from all walks of life and ranks of society. ![]()
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